MetaHuman consists of several components. MetaHuman Creator, Mesh to MetaHuman, and MetaHuman Animator are all part of Unreal Engine; to access the functionality, select the MetaHuman Creator Core Data as part of the Unreal Engine installation process and enable the MetaHuman Creator plugin in your project.
There are also a number of plugins, starter kits, and apps, which you can access below.
Extend your authoring capabilities for MetaHumans into other digital content creation applications, access essential add-ons for performance capture workflows, and explore key features with the help of sample content.